Pixelation
Resolution 64
8px 1024px
Downscale Filter
Averages all source pixels per output cell — clean, balanced.
Crop
Lighting Normalize
Tiling
Dithering
Algorithm
Dither Strength 100%
Color Palette
Harmony
Adjustments
Brightness 0
Contrast 0
Saturation 0
Hue Shift
Tone Curve
Channel
Click curve to add point. Right-click to remove.
Sharpen
Amount 0
Unsharp mask — makes pixel edges pop
Noise
Amount 0
Type
Breaks up flat areas — mono is luminance, color per-channel, dither is 1-bit
Alpha
Alpha Source
Outline
Threshold 30
Outline Color
No image loaded
100%
Drop image here
or click to browse — PNG, JPG, BMP, WebP
Image Info
Source
Output
Colors
Palette
Presets
Game Boy
4-color, ordered 2×2
PICO-8
16-color, Floyd-Steinberg
1-Bit
Monochrome, Atkinson
CRT Retro
RGB 27, ordered 4×4
Lo-Fi
Endesga 32, Sierra Lite
Hi-Res Pixel
256px, median cut 32
Tips
• Lower resolution = chunkier pixels
• Ordered dither = uniform pattern
• Error diffusion = organic feel
• Pair restricted palettes with dithering for best results
• Use outlines for sprite-like look